AI Insights · Timothy · October 2025
Ultracasual Games on iOS in South America: Q3 2025 Performance
Explore the Q3 2025 performance of top ultracasual games on iOS in South America, featuring trends in downloads, revenue, and active users.
In the third quarter of 2025, the ultracasual gaming market on iOS in South America saw notable trends across the top-performing apps. Here's a breakdown based on data from Sensor Tower.
PlaySlime:Slime Simulator Game by Slime Simulator Studio experienced a gradual decline in weekly revenue, starting at approximately $2.4K and closing the quarter at around $1.8K. Downloads varied, peaking at 775 in early August before dropping to 278 by the end of September. Active users decreased steadily from 22.4K to 20.2K.
Perfect Tidy from ABI GLOBAL LTD. showed a significant rise in weekly downloads, hitting a high of 26.2K in early September. Revenue remained relatively consistent, with minor fluctuations, peaking at $257 mid-September. Active users saw an initial decline but recovered to end the quarter near 68.6K.
World of Slime Simulator Games by Solid Apps INC maintained a low download rate, with sporadic peaks, reaching a maximum of 37 downloads in late July. Revenue saw a slight downward trend, ending at $99. Active users decreased from 230 to 164 throughout the quarter.
Diamond Painting ASMR Coloring by Crazy Labs had a stable revenue, closing with an increase to $183. Downloads improved towards the end of the quarter, peaking at 216. Active users saw a dip mid-quarter but rose to 335 by September's end.
Draw it from Kwalee Ltd observed an increase in weekly downloads, reaching 3.7K in mid-September. Revenue showed growth, starting at $70 and peaking at $106 in late September. Active users experienced an upward trend, closing the quarter at 7.5K.
These insights provide a snapshot of the ultracasual gaming landscape on iOS in South America for Q3 2025. For more detailed analysis, visit Sensor Tower's platform.